MacA Spotlight on Museums and BettrAt

We came across this, Selling Museums to a Tough Audience: Teens, from the MacArthur Spotlight on Digital Media and Learning and it quite intrigued us, because we’ve been tossing around these issues as well for the past year now.

How can museums and other informal learning institutions create compelling experiences that can compete with video games and the fast-paced, Pavlovian dopamine inducing experiences that Hollywood (and increasingly, web experiences) can churn out routinely?

Our sister project at the Institute of Design, also grant funded by the MacArthur foundation, is called Thinkering Spaces, and is working with informal learning institutions to create interesting collaboration spaces that small groups can convene around to learn and solve problems.

I’m going to hold off on the official BettrAt take, but this article hints at some notes we really like, like peer curatorship. (You might hear us reference BettrAt as a “curation engine”).

The article also refers to making connections between the different learning episodes and content that people traverse through on a regular basis. We think we can/want to do it in a way that’s a little different than specified here, but connects with a specified user need: sensing and conveying patterns from a seemingly large “stream” of situated learning experiences.

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